As with the passers-by, the object files, definition files and textures, are listed in the folder "Humans".
#OMSI 2 SCHOOL BUS DRIVERS#
Bus driversīus drivers (drivers) are only the AI humans that Omsi puts (or places) in the driver's seat of buses and vehicles that are configured for this purpose. Berlin-Spandau) can be used as a reference. Furthermore, Omsi does not distinguish between pedestrians who only walk on the street or passengers who should only board the buses. Pure "school bus routes" with only children as "passengers" or "coffee trips" with only grannies are therefore not possible. It is only possible to define pedestrians globally for a map. The frequency of certain pedestrians can be increased by multiple entries. The same applies to the drivers.txt file. One link to an AI human is entered there per line. The file humans.txt contains a list with links to the definition files (file extension '.hum') of the AI humans. The object files, definition files and the textures are located in OMSI\Humans. Passers-by and passengers also count as AI in the broadest sense.Īll animated persons are listed in Omsi under "Humans". Error messages are then only entered in the logfile.txt. Omsi usually continues to run normally in the background, but the screen freezes. If a link for a bus file is faulty, Omsi does not give an error message until the bus is called. If a new map is created without buses, Omsi stops loading and returns to the menu.įor individual transport, Omsi gives the error message that certain vehicles can no longer be loaded or were not found. The error message that the last memory point is damaged appears when a memory point is to be loaded. Incorrect entries manifest themselves in different ways: wrong references to files, spelling errors in references to other groups or syntax errors. X Faulty AI files can cause OMSI not to load the map! x These can be e.g. This facilitates the exclusive or inclusive assignment of paths to a certain group in the OMSI editor.įor all the following mentioned files applies: This can be defined separately for each group.ĭefines classes for groups. This file represents only the moving vehicle part of a map.ĭefines the traffic density of unscheduled vehicles according to days of the week and time of day. In this file the above mentioned groups are defined for a map (except pedestrians).
#OMSI 2 SCHOOL BUS REGISTRATION#
List with possible registration numbers for cars etc., if no registration number is given. Depending on the selected density in the OMSI settings, randomly parked cars are generated at these locations. List of all vehicles that replace the so-called "Car Parks" (special objects in the OMSI editor). Like humans.txt, but only refers to the drivers of vehicles that support it (buses, trams). Usually the file can be copied from existing maps. (All text files mentioned here and the configuration file are located in the main folder of a map under OMSI\maps\map)Ī list of all humans that can walk around on this map. Therefore, paths are always made with the specification omsi/, these do not begin with the subfolder, which must be in the Omsi main folder. In this way, the vehicle and person selection can be designed differently, individually with each map.Īll entered file paths refer to the path specification from the Omsi main folder. These files are located in the corresponding map subfolders. All configuration files can be opened and modified with an editor. General principlesįor moving traffic, people (pedestrians and passengers), parked vehicles, drivers, AI-controlled vehicles (if specified), timed and location-based traffic control, and AI traffic number plates, several configuration files are needed (see file types). Besides objects and splines, AI traffic on a map is of crucial importance when it comes to realism and game fun. But also the adjustment of passers-by and passengers as well as parked vehicles are explained here. This is about the files for AI traffic, their temporal and local adjustment and the division between timetabled and individual traffic. It is the "artificial intelligence" that breathes life into the maps. Vehicles and people, are set by means of configuration files.